E-Sports

General

Settlement is based on the official result declared by the relevant governing body of the specified competition.

If a match is not played or is postponed, bets will be void, unless the match is played within 24 hours of the originally scheduled start time.
Where applicable, a new event may be opened for betting.

If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.

If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.

If a game in CS2 goes into overtime, the result after overtime will be used for settlement purposes.

In a match in which one team has an advantage of one or more maps, (due, for example, to coming from the winner bracket final), "map 1" refers to the first map played, "map 2" refers to the second map played and so on.

Winner Full Time

Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.

Spread & Over/Under Full Time

Spread is a way of making odds more competitive by giving the outsider an advantage.

Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.

Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.

If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.

Live

If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.

DOTA 2

FT Winner & Live Betting Winner

Which team (Home or Away) wins the Match.

FT Match Handicap & Live Betting Match Handicap

Which team (Home or Away) wins the alternated game when handicap is deducted from that particular team’s final Map score. A handicap of 1.5 is used for Bo2 and Bo3 Matches, a handicap of 2.5 is additionally used for Bo5 Matches.

Correct Score

The final score of the Match, presented as “No. of Maps won by Home: No. of Maps won by Away”.

Map Winner

Which team (Home or Away) wins the Map.

FT Number of Maps & Live Betting Number of Maps

Whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Home To Win At Least One Map & Away To Win At Least One Map

Whether a certain team wins at least one Map in a particular Match.

Map 1 - Duration

Whether a Map’s final gameplay length/duration is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps. If the Duration is the same as the threshold, the bet is resolved as the OVER selection.

Map 1 - Total Kills

Whether the final kill count (Based on the visible in-game score, which is the sum of the Home and Away kills) in a Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Towers

Whether the final count of destroyed towers (Based on the visible in-game score, which is the sum of the Home and Away destroyed towers) in a certain Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Kills Handicap

Which team (Home or Away) has more kills after the deduction of the handicap from that particular team's final kill count in a certain Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team To Score Nth Kill

The winner of this market is the team that makes a kill, forcing the sum of the total kills for both teams to be equal to X. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Race To X Kills

Which team reaches a certain number of kills first. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Blood

Which team scores the first kill. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Tower

Which team scores the first destroyed Tower. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Barracks

Which team scores the first destroyed Barracks. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Aegis

The first team which picks-up the first aegis. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps. The Aegis may be claimed by either team regardless of which team secured the Roshan kill.

Map 1 - Total Kills Odd/Even

Whether the final count of kills (Based on the visible in-game score, which is the sum of the Home and Away kills) in a certain Map is an odd or even number. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Rampage

Whether at least one player, from the Home or Away teams, has scored 5 or more kills in a short period of time and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Ultrakill

Whether at least one player, from the Home or Away teams, has scored 4 or more kills in a short period of time and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Beyond Godlike

Whether at least one player, from the Home or Away teams, has scored 10 or more kills without dying and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Megacreeps

Whether all Home or Away barracks are destroyed and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Draw No Bet

Which team (Home or Away) wins the Match. If the Match ends in a draw, all bets on this market are void and stakes are returned. Applicable only to Bo2 Matches, where a 1-1 Map score is possible.

FT Winner 3-Way

Which team (Home or Away) wins the Match, with Home, Draw and Away offered as possible outcomes. Applicable only to Bo2 Matches, where a 1-1 Map score is possible.

Team Exact Number of Maps

How many Maps a specified team (Home or Away) wins in the Match. Bets are settled according to the final Match score.

First Map / Match Result

Which team wins the first Map and which team wins the Match. Both selections must be correct for the bet to win.

FT Kills Handicap

Which team (Home or Away) has more kills after the specified handicap is applied to the total kill count for each team across the whole Match.

Most Kills in Match (Draw No Bet)

Which team (Home or Away) records the higher total kill count across the whole Match. If both teams have an equal total kill count, all bets are void and stakes are returned.

Most Kills in Match 3-Way

Which team (Home or Away) records the higher total kill count across the whole Match, with Home, Draw and Away offered as possible outcomes.

Most Towers in Match (Draw No Bet)

Which team (Home or Away) destroys more towers across the whole Match. If both teams destroy an equal number of towers, all bets are void and stakes are returned.

Most Towers in Match 3-Way

Which team (Home or Away) destroys more towers across the whole Match, with Home, Draw and Away offered as possible outcomes.

Towers Handicap in Match

Which team (Home or Away) destroys more towers after the specified handicap is applied to the total number of towers destroyed by each team across the whole Match.

FT Barracks Handicap

Which team (Home or Away) destroys more barracks after the specified handicap is applied to the total number of barracks destroyed by each team across the whole Match.

Most Barracks in Match (Draw No Bet)

Which team (Home or Away) destroys more barracks across the whole Match. If both teams destroy an equal number of barracks, all bets are void and stakes are returned.

Most Barracks in Match 3-Way

Which team (Home or Away) destroys more barracks across the whole Match, with Home, Draw and Away offered as possible outcomes.

Player Total Kills Over/Under

Whether the total number of Kills recorded by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Kills Range

Whether the total number of Kills recorded by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Kills

Whether the total number of Kills recorded by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills (Draw No Bet)

Which team (Home or Away) records the higher total kill count in the Map. If both teams have an equal kill count, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills 3-Way

Which team (Home or Away) records the higher total kill count in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Kills Range

Whether the combined total number of Kills (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Towers Range

Whether the total number of towers destroyed by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Towers

Whether the total number of towers destroyed by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Towers (Draw No Bet)

Which team (Home or Away) destroys more towers in the Map. If both teams destroy an equal number of towers, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Towers 3-Way

Which team (Home or Away) destroys more towers in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Towers Range

Whether the combined total number of towers destroyed (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Towers Handicap

Which team (Home or Away) destroys more towers after the specified handicap is applied to that team's final Map tower count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Barracks Handicap

Which team (Home or Away) destroys more barracks after the specified handicap is applied to that team's final Map barracks count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Barracks (Draw No Bet)

Which team (Home or Away) destroys more barracks in the Map. If both teams destroy an equal number of barracks, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Barracks 3-Way

Which team (Home or Away) destroys more barracks in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Barracks Range

Whether the combined total number of barracks destroyed (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Barracks Over/Under

Whether the combined total number of barracks destroyed (Home and Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Roshans Range

Whether the total number of Roshans slain by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Roshans

Whether the total number of Roshans slain by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Roshans (Draw No Bet)

Which team (Home or Away) slays more Roshans in the Map. If both teams slay an equal number of Roshans, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Roshans 3-Way

Which team (Home or Away) slays more Roshans in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Roshans Handicap

Which team (Home or Away) slays more Roshans after the specified handicap is applied to that team's final Map Roshan count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team to Slay First Roshan

Which team (Home or Away) slays the first Roshan in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Roshans Over/Under

Whether the combined total number of Roshans slain (Home and Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Over

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is over a certain figure. Both selections must be correct for the bet to win. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Under

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is under a certain figure. Both selections must be correct for the bet to win. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player Total Barracks Over/Under

Whether the total number of barracks destroyed by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

League of Legends

FT Winner & Live Betting Winner

Which team (Home or Away) wins the Match during Full Time or Live Betting.

Draw No Bet

Which team (Home or Away) wins the Match. If the Match ends in a draw, all bets on this market are void and stakes are returned. Applicable only to Bo2 Matches, where a 1-1 Map score is possible.

FT Winner 3-Way

Which team (Home or Away) wins the Match, with Home, Draw and Away offered as possible outcomes. Applicable only to Bo2 Matches, where a 1-1 Map score is possible.

FT Match Handicap & Live Betting Match Handicap

Which team (Home or Away) wins the alternated game when handicap is deducted from a particular team's final Map score. A handicap of 1.5 is used for Bo2 and Bo3 Matches, a handicap of 2.5 is additionally used for Bo5 Matches.

Correct Score

What would be the final score of the Match, presented as “No. of Maps won by Home: No. of Maps won by Away”.

FT Number of Maps & Live Betting Number of Maps

Whether the Map-count played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Home To Win At Least One Map & Away To Win At Least One Map

Whether a certain team wins at least one Map in a particular Match.

Team Exact Number of Maps

How many Maps a specified team (Home or Away) wins in the Match. Bets are settled according to the final Match score.

First Map / Match Result

Which team wins the first Map and which team wins the Match. Both selections must be correct for the bet to win.

Map Winner

Which team (Home or Away) wins the Map.

Map 1 - Duration

Whether a certain Map's final gameplay length/duration is over or under a certain figure. If the Duration is the same as the threshold, the bet is resolved as the OVER selection. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

FT Kill Handicap

Which team (Home or Away) has more kills after the specified handicap is applied to the total kill count for each team across the whole Match.

Most Kills in Match (Draw No Bet)

Which team (Home or Away) records the higher total kill count across the whole Match. If both teams have an equal total kill count, all bets are void and stakes are returned.

Most Kills in Match 3-Way

Which team (Home or Away) records the higher total kill count across the whole Match, with Home, Draw and Away offered as possible outcomes.

Map 1 - Total Kills

Whether the final count of kills (based on the visible in-game score, which is the sum of the Home and Away kills) in a certain Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Kills Odd/Even

Whether the final count of kills (based on the visible in-game score, which is the sum of the Home and Away kills) in a certain Map is an odd or even number. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Kill Handicap

Which team (Home or Away) has more kills after the deduction of the handicap from that particular team's final kill count in a certain Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Kills

Whether the total number of Kills recorded by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Kills Range

Whether the total number of Kills recorded by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Kills Range

Whether the combined total number of Kills (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills (Draw No Bet)

Which team (Home or Away) records the higher total kill count in the Map. If both teams have an equal kill count, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills 3-Way

Which team (Home or Away) records the higher total kill count in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Blood

Which team scores the first kill. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team To Score Nth Kill

The winner of this market is the team that makes a kill, forcing the sum of the total kills for both teams to be equal to X. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Race To X Kills

Which team reaches a certain number of kills first. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player Total Kills Over/Under

Whether the total number of Kills recorded by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player Total Assists Over/Under

Whether the total number of Assists recorded by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Over

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is over a certain figure. This is a single Yes-selection market: the bet wins only if both conditions are met, and loses otherwise. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Under

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is under a certain figure. This is a single Yes-selection market: the bet wins only if both conditions are met, and loses otherwise. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Most Towers in Match (Draw No Bet)

Which team (Home or Away) destroys more towers across the whole Match. If both teams destroy an equal number of towers, all bets are void and stakes are returned.

Most Towers in Match 3-Way

Which team (Home or Away) destroys more towers across the whole Match, with Home, Draw and Away offered as possible outcomes.

Towers Handicap in Match

Which team (Home or Away) destroys more towers after the specified handicap is applied to the total number of towers destroyed by each team across the whole Match.

Map 1 - Total Towers

Whether the final count of destroyed towers (based on the visible in-game score, which is the sum of the Home and Away destroyed towers) in a certain Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Towers

Whether the total number of towers destroyed by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Towers Range

Whether the total number of towers destroyed by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Towers Range

Whether the combined total number of towers destroyed (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Towers (Draw No Bet)

Which team (Home or Away) destroys more towers in the Map. If both teams destroy an equal number of towers, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Towers 3-Way

Which team (Home or Away) destroys more towers in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Towers Handicap

Which team (Home or Away) destroys more towers after the specified handicap is applied to that team's final Map tower count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team to Destroy First Tower

Which team (Home or Away) destroys the first tower in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Drakes Handicap in Match

Which team (Home or Away) slays more drakes after the specified handicap is applied to the total number of drakes slain by each team across the whole Match.

Most Drakes in Match (Draw No Bet)

Which team (Home or Away) slays more drakes across the whole Match. If both teams slay an equal number of drakes, all bets are void and stakes are returned.

Most Drakes in Match 3-Way

Which team (Home or Away) slays more drakes across the whole Match, with Home, Draw and Away offered as possible outcomes.

Map 1 - Xth Drake Type

Type of the Xth Drake spawned since the start of the Map (e.g. 1st, 2nd). The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Drake Soul Type

The Dragon Soul type is determined by the elemental type shared by the third and all subsequent Drakes since the start of the Map. This is the type that will be awarded if either team secures the Dragon Soul (their fourth Drake kill) before the Map ends. If neither team reaches four Drake kills, this market is void. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Drake Type To Be Slain

Whether a Drake of a certain type will be slain at least once in a certain Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Drakes

Whether the total number of drakes slain by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Drakes Range

Whether the total number of drakes slain by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Drakes

Whether the combined total number of drakes slain (Home and Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Drakes Range

Whether the combined total number of drakes slain (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Drakes Handicap

Which team (Home or Away) slays more drakes after the specified handicap is applied to that team's final Map drake count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Drakes (Draw No Bet)

Which team (Home or Away) slays more drakes in the Map. If both teams slay an equal number of drakes, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Drakes 3-Way

Which team (Home or Away) slays more drakes in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team to Slay First Drake

Which team (Home or Away) slays the first drake in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Most Nashors in Match (Draw No Bet)

Which team (Home or Away) slays more Nashors across the whole Match. If both teams slay an equal number of Nashors, all bets are void and stakes are returned.

Most Nashors in Match 3-Way

Which team (Home or Away) slays more Nashors across the whole Match, with Home, Draw and Away offered as possible outcomes.

Nashors Handicap in Match

Which team (Home or Away) slays more Nashors after the specified handicap is applied to the total number of Nashors slain by each team across the whole Match.

Map 1 - First Nashor

Which team kills a Nashor first. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Nashors

Whether the total number of Nashors slain by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Nashors Range

Whether the total number of Nashors slain by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Nashors

Whether the combined total number of Nashors slain (Home and Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Nashors Range

Whether the combined total number of Nashors slain (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Nashors (Draw No Bet)

Which team (Home or Away) slays more Nashors in the Map. If both teams slay an equal number of Nashors, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Nashors 3-Way

Which team (Home or Away) slays more Nashors in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Nashors Handicap

Which team (Home or Away) slays more Nashors after the specified handicap is applied to that team's final Map Nashor count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Inhibitors Handicap in Match

Which team (Home or Away) destroys more Inhibitors after the specified handicap is applied to the total number of Inhibitors destroyed by each team across the whole Match.

Most Inhibitors in Match (Draw No Bet)

Which team (Home or Away) destroys more Inhibitors across the whole Match. If both teams destroy an equal number of Inhibitors, all bets are void and stakes are returned.

Most Inhibitors in Match 3-Way

Which team (Home or Away) destroys more Inhibitors across the whole Match, with Home, Draw and Away offered as possible outcomes.

Map 1 - First Inhibitor

Which team scores the first destroyed Inhibitor. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Inhibitors

Whether the total number of Inhibitors destroyed by a specified team (Home or Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Inhibitors Range

Whether the total number of Inhibitors destroyed by a specified team (Home or Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Inhibitors

Whether the combined total number of Inhibitors destroyed (Home and Away) in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Inhibitors Range

Whether the combined total number of Inhibitors destroyed (Home and Away) in the Map falls within a specified range. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Inhibitors Handicap

Which team (Home or Away) destroys more Inhibitors after the specified handicap is applied to that team's final Map Inhibitor count. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Inhibitors (Draw No Bet)

Which team (Home or Away) destroys more Inhibitors in the Map. If both teams destroy an equal number of Inhibitors, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Inhibitors 3-Way

Which team (Home or Away) destroys more Inhibitors in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Quadra Kill

Whether at least one player, from the Home or Away teams, scores 4 or more kills in a short period of time and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Penta Kill

Whether at least one player, from the Home or Away teams, has scored 5 or more kills in a short period of time and this event is announced in game. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

CS2

FT Winner & Live Betting Winner

Which team (Home or Away) wins the Match.

FT Match Handicap & Live Betting Match Handicap

Which team (Home or Away) wins the alternated game when handicap is deducted from that particular team’s final Map score. A handicap of 1.5 is used for Bo2 and Bo3 Matches, a handicap of 2.5 is additionally used for Bo5 Matches.

FT Number of Maps & Live Betting Number of Maps

Whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Correct Score

What would be the final score of the Match, presented as “No. of Maps won by Home: No. of Maps won by Away”.

Home To Win At Least One Map & Away To Win At Least One Map

Whether a certain team wins at least one Map in a particular Match.

Map 1 - Correct Round Score

What would be the final score of the Map, presented as “No. of Rounds won by Home: No. of Rounds won by Away”. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps. Overtime Rounds are included unless otherwise stated.

Map 1 - Winner

Which team (Home or Away) won the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Winner 3-Way (Excluding Overtime)

Which team (Home or Away) reaches a score of 13 Rounds first, or both teams score 12 Rounds and the Map is concluded as a draw. Overtime Rounds are excluded from settlement. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 1st Half Pistol Round Winner / 2nd Half Pistol Round Winner

Which team (Home or Away) wins the specified pistol Round (1st or 13th). The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Round Handicap

Which team (Home or Away) wins the alternated Map when handicap is deducted from particular team’s final count of rounds in a certain Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Race To X Rounds

Which team (Home or Away) reaches # of won Rounds first. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 1st Half Winner

Which team (Home or Away) has higher number of won Rounds after first 12 Rounds.

If both teams have won the same number of Rounds after the first 12 Rounds, bets are void unless a Draw selection is offered. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 2nd Half Winner

Which team (Home or Away) has the higher number of won Rounds in the second half of the Map.

If both teams have won the same number of Rounds in the second half, bets are void unless a Draw selection is offered. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Rounds

Whether the count of Rounds played in a certain Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Rounds Odd/Even

Whether the final count of rounds in a certain Map is an odd or even number. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Overtime

Whether Overtime will be played or not. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Team Exact Number of Maps

How many Maps a specified team (Home or Away) wins in the Match. Bets are settled according to the final Match score.

First Map / Match Result

Which team wins the first Map and which team wins the Match. Both selections must be correct for the bet to win.

FT Round Handicap

Which team (Home or Away) wins after the specified handicap is applied to the total number of Rounds won by each team across the whole Match. Overtime Rounds are included unless otherwise stated.

FT Total Rounds

Whether the total number of Rounds played across all Maps in the Match is over or under a certain figure. Overtime Rounds are included unless otherwise stated.

Map 1 - To Win At Least 8 Rounds

Whether a specified team (Home or Away) wins at least 8 Rounds in the Map. Overtime Rounds are included unless otherwise stated. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team Total Rounds

Whether the total number of Rounds won by a specified team (Home or Away) in the Map is over or under a certain figure. Overtime Rounds are included unless otherwise stated. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Home To Win and Total Rounds

Which team (Home or Away) wins the Map, combined with whether the total number of Rounds played in the Map is over or under a certain figure. Both selections must be correct for the bet to win. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - First Half Winner 3-Way

Which team (Home or Away) has the higher number of won Rounds after the first 12 Rounds of the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Pistol Rounds Correct Score

What the exact split of pistol Round wins between the two teams will be in the Map, presented as “No. of pistol Rounds won by Home : No. of pistol Rounds won by Away” across both pistol Rounds (1st and 13th). The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Pistol Rounds (Draw No Bet)

Which team (Home or Away) wins the most pistol Rounds in the Map. If both teams win one pistol Round each, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Pistol Rounds 3-Way

Which team (Home or Away) wins the most pistol Rounds in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Team To Win Both Pistol Rounds

Whether a specified team (Home or Away) wins both pistol Rounds (1st and 13th) in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player Total Kills Over/Under

Whether the total number of Kills recorded by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills (Draw No Bet)

Which team (Home or Away) records the higher total number of player Kills in the Map. If both teams have an equal kill count, all bets are void and stakes are returned. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Kills 3-Way

Which team (Home or Away) records the higher total number of player Kills in the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Team To Get 10+ Kills

Whether a specified team (Home or Away) records 10 or more total Kills in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Team To Get 15+ Kills

Whether a specified team (Home or Away) records 15 or more total Kills in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Team To Get 20+ Kills

Whether a specified team (Home or Away) records 20 or more total Kills in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Over

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is over a certain figure. Both selections must be correct for the bet to win. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map Winner + Player Total Kills Under

Which team (Home or Away) wins the Map, combined with whether a specified player's total Kills in the Map is under a certain figure. Both selections must be correct for the bet to win. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Valorant

FT Winner & Live Betting Winner

Which team (Home or Away) wins the Match.

FT Match Handicap & Live Betting Match Handicap

Which team (Home or Away) wins the alternated game when the handicap is deducted from particular team final Map score. Handicap 1.5 is used for Bo2 and Bo3 Matches, handicap 2.5 is additionally used for Bo5 Matches.

FT Number of Maps & Live Betting Number of Maps

Whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Correct Score

What would be the final score of the Match, presented as “No. of Maps won by Home: No. of Maps won by Away”.

Home To Win At Least One Map & Away To Win At Least One Map

Whether a certain team wins at least one Map in a particular Match.

Map 1 - Winner

Which team (Home or Away) won the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 1st Half Pistol Round Winner / 2nd Half Pistol Round Winner

Which team (Home or Away) wins specified pistol (1./13.) Round. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Round Handicap

Which team (Home or Away) wins the alternated Map when handicap is deducted from particular team’s final count of rounds in a certain Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Race To X Rounds

Which team (Home or Away) reaches # of won Rounds first. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 1st Half Winner

Which team (Home or Away) has higher number of won Rounds after first 12 Rounds.

If both teams have won the same number of Rounds after the first 12 Rounds, bets are void unless a Draw selection is offered. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - 2nd Half Winner

Which team (Home or Away) has the higher number of won Rounds in the second half of the Map.

If both teams have won the same number of Rounds in the second half, bets are void unless a Draw selection is offered. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Rounds

Whether the count of Rounds played in a certain Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Total Rounds Odd/Even

Whether the final count of rounds in a certain Map is an odd or even number. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Overtime

Whether Overtime will be played or not. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Draw No Bet

Which team (Home or Away) wins the Match. If the Match ends in a draw, all bets on this market are void and stakes are returned. Applicable only to Bo2 Matches, where a 1-1 Map score is possible.

Team Exact Number of Maps

How many Maps a specified team (Home or Away) wins in the Match. Bets are settled according to the final Match score.

First Map / Match Result

Which team wins the first Map and which team wins the Match. Both selections must be correct for the bet to win.

FT Round Handicap

Which team (Home or Away) wins after the specified handicap is applied to the total number of Rounds won by each team across the whole Match. Overtime Rounds are included unless otherwise stated.

FT Total Rounds

Whether the total number of Rounds played across all Maps in the Match is over or under a certain figure. Overtime Rounds are included unless otherwise stated.

Map 1 - First Half Winner 3-Way

Which team (Home or Away) has the higher number of won Rounds after the first 12 Rounds of the Map, with Home, Draw and Away offered as possible outcomes. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Correct Round Score

What the exact final Round score of the Map will be. Overtime Rounds are included unless otherwise stated. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Winner 3-Way (Excluding Overtime)

Which team (Home or Away) is leading after regulation Rounds of the Map, with Home, Draw and Away offered as possible outcomes. Overtime Rounds are excluded from settlement. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - Most Pistol Rounds 3-Way

Which team (Home or Away) wins the most Pistol Rounds in the Map, with Home, Draw and Away offered as possible outcomes. Pistol Rounds are the opening Rounds of each regulation half. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Map 1 - To Win At Least 8 Rounds

Whether a specified team (Home or Away) wins at least 8 Rounds in the Map. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player Total Kills Over/Under

Whether the total number of Kills recorded by a specified player in the Map is over or under a certain figure. The same rules apply to the corresponding market offered for Map 2, Map 3 and any subsequent Maps.

Player To Get 10+ Kills

Whether a specified player records 10 or more Kills in the Map.

Player To Get 15+ Kills

Whether a specified player records 15 or more Kills in the Map.

King of Glory

FT Winner & Live Betting Winner

Which team (Home or Away) wins the Match.

FT Match Handicap & Live Betting Match Handicap

Which team (Home or Away) wins the alternated game when handicap is deducted from that particular team’s final Map score. A handicap of 1.5 is used for Bo2 and Bo3 Matches, a handicap of 2.5 is additionally used for Bo5 Matches.

FT Number of Maps

Whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Correct Score

What would be the final score of the Match, presented as “No. of Maps won by Home: No. of Maps won by Away”.

Home To Win At Least One Map & Away To Win At Least One Map

Whether a certain team wins at least one Map in a particular Match.

Map Winner

Which team (Home or Away) won the Map.