Soccer

General Soccer Rule

  • Match Duration: All match markets are settled on the result at the end of regular time (90 minutes, including injury/stoppage time). Extra time, golden goals, and penalty shootouts do not count unless explicitly stated.

  • VAR Decisions: VAR reviews are taken into account. Bets may be voided if a VAR decision overturns a significant event. Only bets placed from the time of the event until the official VAR confirmation will be voided.

  • Friendly Matches: In friendlies, bets are settled on the actual result at the end of play (excluding extra time), even if less than 90 minutes are played, provided the match consists of two 45-minute halves.

  • Different Playing Schedules:

    • 90 minutes (3 × 30 min): Full-time bets valid, half-time bets void.
    • 80 minutes (2 × 40 min): All bets valid.
    • Any other schedule: All bets void.

  • Abandoned/Postponed Matches & Missing Information:

    • If a match is abandoned before full time, bets are void unless markets are already unconditionally determined.
    • If a match is officially postponed and does not start within 24 hours of its originally scheduled start time (local time), or if no official information about the match is available within 24 hours of the scheduled start time all bets will be void and stakes refunded.

  • Kick-off Times: If a match starts earlier than scheduled, bets remain valid if placed before the revised kick-off. Incorrectly published kick-off times do not affect settlement.

  • Venue Changes: Bets remain valid if the home/away team designation is correct. If team names are reversed or incorrect, bets are void.

  • Team Names: Bets stand even if the “XI” suffix is missing in team names.

  • Disqualification/Reinstatement: Bets on the match itself or qualification are not affected by later disqualifications or reinstatements.

  • Statistics Source: In the absence of an official source or in cases of conflicting evidence, bets will be settled using our own statistics.

  • Cards Markets (General): Unless otherwise stated, only cards shown to players currently on the field count towards card markets. Cards shown to non-players (e.g. substitutes, managers, or staff) do not count towards settlement. If a substitute player who has previously received a card while on the bench later enters the field of play, that card will then count towards the official statistics and settlement of card-related markets.

Virtual Soccer [V]

Bets on Virtual Soccer are settled the same way as for normal sports events. The outcome of the event depends on the number selected by a Random Number Generator (RNG). Each selection in the given virtual event is weighted according to its odds.

  1. Match 1X2
  2. Correct Score
  3. Over/Under
  4. Odd/Even
  5. Half time/Full time
  6. Period betting
  7. Draw No Bet
  8. Handicap
  9. Asian Handicap
  10. Double Chance
  11. Team to score first and win
  12. Half
  13. Result at end of Half
  14. Race to X Goals…
  15. Scorer of Goal X'
  16. Any reference for a team to win all halves/periods

E-Soccer

Matches are played in 2x3, 2x4, or 2x6 minute halves, depending on competition format.
All bets are settled on the official result at the end of the scheduled match duration, including in-game injury time but excluding extra time and penalty shootouts (unless a market specifically states otherwise).
If a match is started but not completed, all bets will be void unless the market outcome has already been determined (e.g. First Goal, Over line already exceeded, Both Teams to Score already achieved).

  1. FT Winner
  2. FT 1X2
  3. FT Asian Handicap
  4. FT O/U
  5. 3-Way Handicap
  6. Odd/Even
  7. Correct Score
  8. Both Teams To Score
  9. Number of Goals
  10. Number of Team Goals
  11. Total Team Goals O/U
  12. First To Score
  13. Half Time / Full Time
  14. 1st Half 1X2
  15. 1st Half 3-Way Handicap

Short Soccer [S]

Bets on Short Soccer are settled the same way as for standard soccer events. The outcome is determined by the actual match result. Each selection in a given Short Soccer event is evaluated based on its odds.

  1. Match Winner 1X2
  2. Asian Handicap
  3. Over/Under
  4. Both Teams To Score
  5. Double Chance
  6. Odd/Even
  7. 1st Half Winner
  8. 1st Half Asian Handicap
  9. 1st Half O/U
  10. 1st Half Double Chance
  11. Total Team Goals O/U

Match duration depends on the League.

4×4 Division All matches consist of 2 halves of 10 minutes each. The break between halves is not more than 5 minutes; There is no extra time or penalty shootout;

5×5 League-1 All matches consist of 2 halves of 12 minutes each. The break between halves is not more than 5 minutes; There is no extra time or penalty shootout;

5×5 League-2 All matches consist of 2 halves of 12 minutes each. The break between halves is not more than 5 minutes; There is no extra time or penalty shootout;

Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.

If the match does not go to an Extra Time [ET] all bets are void.

Markets offering:

  1. Extra Time 1X2
  2. 1st Half 3W Money Line
  3. Draw No Bet
  4. To Win To Nil
  5. 3W Handicap
  6. Total Goals
  7. Number Of Team Goals
  8. Total Team Goals
  9. Teams Odd/Even
  10. Both Teams To Score
  11. 1X2 Rest Of The Match
  12. Teams Clean Sheet
  13. Total Goals Range
  14. Corners
  15. Corners 1st Half
  16. Double Chance
  17. Exact Score
  18. Odd/Even
  19. 1st Team To Score
  20. Last To Score
  21. 2nd - 10th Goal (Next Goal)

Penalties Shootout

All bets are settled on the official score for penalty shootout part only.

If the match does not go to a penalty shootout all bets are void.

Markets offering:

  1. Penalties O/U - all of the penalty kicks scored during shootout
  2. Penalties Shootout Winner
  3. Total Penalties Taken - all of the penalty kicks taken during shootout
  4. Total Team Penalties Converted - only converted penalties count for settlement
  5. Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
  6. Penalties Exact Score
  7. Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
  8. Team To Take 1st Penalty
  9. Team To Take Last Penalty
  10. Team To Miss 1st Penalty
  11. Last Penalty Score/Miss
  12. First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed

Penalties – Margin Of Victory

Predict the margin by which the winning team will win the penalty shootout (e.g., win by 1, 2, or 3 penalties). Only completed shootouts count. If the match does not go to penalties or the shootout is not completed, all bets will be void.

Penalties – Odd/Even

Predict whether the total number of penalties scored in the shootout will be an odd or even number. Only completed shootouts count. If the match does not proceed to penalties or the shootout is not completed, all bets will be void.

Penalties – Team Odd/Even

Predict whether the total number of penalties scored by a specific team will be an odd or even number. Only completed shootouts count. If the match does not go to penalties or the shootout is not completed, bets will be void.

1X2 / Over-Under / Asian Handicap – 15-Minute Intervals

This market allows you to predict the outcome within defined 15-minute periods of a soccer match (00:00–15:00, 15:01–30:00, 30:01–45:00, 45:01–60:00, 60:01–75:00, 75:01–90:00).
Bets can be placed on:
1X2 (Money Line): Which team will be leading at the end of the specified 15-minute interval, or if the score will be level.
Over/Under (O/U): Whether the total number of goals scored during the specified interval will be over or under the stated line.
Asian Handicap (AH): Outcome of the specified interval after applying the given handicap.
Only goals scored within the relevant time period count for settlement. Goals scored outside the defined interval are not included. Extra time and penalty shootouts do not count.

Added/Stoppage time after 45th min and 90th min will not be counted in.

Next 1 minutes / Next 5 minutes /What will Happen first in next 1 minutes / What will Happen first in next 5 minutes

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

Settlement will be made based on:

  1. The official website of the competition
  2. The data transmitted by our data providers
  3. The data from the TV broadcaster covering the match

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards - both yellow and red cards count. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is TAKEN (not when it is awarded).
  • Throw in is considered to have happened when it is TAKEN (not when it is awarded).

Next Goal Before

Predict whether the next goal in the match will be scored before a specific time (e.g., 30:00, 60:00).

Own goals count for the credited team.
If the specified time passes without a goal, bets lose.
If the match is abandoned before the time, bets void unless already determined.

Team Next Goal Before

Predict whether the selected team will score their next goal before a specific time.

Home Team Time of Next Goal

Predict whether the home team will score their next goal before a specified time.

Away Team Time of Next Goal

Predict whether the away team will score their next goal before a specified time.

First Set Piece After Minute (2:00) / (3:00)

Predict which type of set piece (corner, free kick, throw-in, goal kick) will occur first after the specified time mark.

Example: Market “First Set Piece after 2:00” applies from 2:01 onwards.
If no set piece occurs after the specified time, bets lose.
If the match is abandoned before a set piece occurs, bets are void.

FT 1X2 / Live Betting 1X2

Predict the outcome of the match in regular time

1 - The home team must win within regular time.
X - The score must be draw after regular time.
2 - The away team must win within regular time.

FT 1X2 – Super Odds

This market is identical to the standard Full Time 1X2 market (predicting whether the match will end in a Home win, Draw, or Away win after 90 minutes plus stoppage time).

The difference is that it is offered with enhanced (super) odds, providing higher potential returns compared to the regular FT 1X2 market.

Extra time and penalty shootouts do not count.

If the match is abandoned before full time, all bets will be void, unless settlement has already been determined.

FT Asian Handicap / Live Betting Asian Handicap

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities.

All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap What it means
0 You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.
0.25 You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the stake.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team Asian Handicap Odds
Juventus -0.75 1.80
Manchester +0.75 2.15

Final score 3:0 If you bet on Juventus €100, your net win is €80
Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115

Over/Under

Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored).

If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under What it means
Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
Under 2.25 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Under 2.75 Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.25 Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Over 2.75 Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

FT O/U / Live Betting O/U / 1st Half O/U / Live Betting O/U

Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half

Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half

Total Team Goals O/U / 1st Half Total Team Goals O/U / 2nd Half Total Team Goals O/U

Predict the total goals scored by a certain team in the match/1st/2nd half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

For example:

Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/1st/2nd half

Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/1st/2nd half

1st Half 1X2 / 1st Half Asian Handicap

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.

For Asian Handicap, any goals prior to the bet being placed are ignored for settlement purposes.

2nd Half 1X2 / 2nd Half Asian Handicap / 2nd Half O/U

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

For Asian Handicap, any goals prior to the bet being placed are ignored for settlement purposes.

Up To 30th Min 1X2

All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

For Asian Handicap, any goals prior to the bet being placed are ignored for settlement purposes.

Up To 70th Min 1X2

All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

For Asian Handicap, any goals prior to the bet being placed are ignored for settlement purposes.

Draw no bet / 1st Half Draw No Bet / 2nd Half Draw No Bet

Predict which team will be the winner of the match or of the selected half.

If the selected period (Full Time, 1st Half, or 2nd Half) ends in a draw, all bets will be void and stakes refunded.

Examples:
Draw No Bet (Full Time) → Settlement based on the final result after 90 minutes.
1st Half Draw No Bet → Settlement based only on the score at half-time.
2nd Half Draw No Bet → Settlement based only on goals scored during the second half.

Double Chance / 1st Half Double Chance / 2nd Half Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market and 2nd Half, which is settled according to the result of the selected Half.

The following options are available:

1 or X - if the result is either a home win or a draw then bets on this option are winners.
X or 2 - if the result is either a draw or an away win then bets on this option are winners.
1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

Double Chance and Total Goals (2.5 / 3.5 / 4.5 / 5.5)

Market is settled as Won only if both parts of the selection are correct: 1. the Double Chance outcome, and 2. the Total Goals outcome (Under/Over 2.5, 3.5, 4.5 or 5.5).

If either part is incorrect, the whole selection is settled as Lost. Extra time and penalties are excluded.

Correct Score/ 1st Half Correct Score / 2nd Half Correct Score

Predict the exact score of the match or relevant period if mentioned in the market name (1st Half or 2nd Half) by choosing from given results. If relevant period is not finished, bets will be void.

Anytime Correct Score

Predict whether a specific scoreline will occur at any point in the match.

Example: Bet on 2–1. If the score is 2–1 at any time, bet wins.

If the score never occurs, bet loses.
Extra time and penalties do not count.
If the match is abandoned, bets void unless the score has already occurred.

Multi Bet Correct Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.

Otherwise you lose. For example:

You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

Multi Goals FT / 1st Half / 2nd Half / Teams

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.

Selections are predefined goal ranges and “Other than” selections refer to any different goal range.

Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.

Multi Goals Premier

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined.

Half Time/Full Time

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Halftime/Fulltime Premier

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Half Time OR Full Time

Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.

Method of Qualification

Method of Qualification bets focus on predicting how a soccer match will be won, and the team who will win it.

Full-Time: Considers the score at the end of the regular 90 minutes of play, including stoppage time. Extra time and penalty shootouts are disregarded. Standard win/draw/lose bet.

Extra Time: Bet wins if a winner is determined during the 30 minutes of extra time. Score at full-time is ignored.

Penalties: Bet wins if a winner is determined via a penalty shootout.

Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

“Yes” – meaning that both teams will score.
“No” – meaning that either team will not score.

1st Half Both Teams To Score

Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

2nd Half Both Teams To Score

Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Both To Score No Draw

"Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).

Both Teams To Score In Both Halves

"Yes" selection wins if: Both Teams score in both halves.
"No" selections wins if: If both teams do score but not in both halves & if both teams do not score at all.

Both Teams To: (00:00 – 00:59)

Predict whether both teams will perform the specified action (e.g.,Throw In, Free Kick) in the first minute of play.

The period is from 00:00 (kick-off) to 00:59.
Only actions completed within this timeframe count.
If the match is abandoned before the first minute is completed, all bets are void unless already determined.

Home To Score In Both Halves

"Yes" selection wins if: Home team scores in both halves
"No" selection wins if: Home team do score but not in both halves or home team do not score at all.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Away To Score In Both Halves

“Yes” selection wins if: Away team scores in both halves.
“No” selection wins if: Away team does score but not in both halves or away team does not score at all.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Halves Over 0.5 Goals

“Yes” selection wins if at least one goal is scored in each half of regular time (90 minutes plus stoppage time).
“No” selection wins if either half ends goalless.

Only goals scored within the respective halves of regular time count. In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Halves Over 1.5 Goals

“Yes” selection wins if at least two goals is scored in each half of regular time (90 minutes plus stoppage time).
“No” selection wins if either half ends with less than 2 goals scored.

Only goals scored within the respective halves of regular time count. In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Halves Less than 2.5 Goals

“Yes” selection wins if fewer than three goals are scored in each half of regular time (90 minutes plus stoppage time).
“No” selection wins if three or more goals are scored in either half.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Team To Score First & Win / Draw / Lose

Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.

Team to Score

Market refers to whether the selected team will score at least one goal during regular time.
Selection is settled as Won if the chosen team scores one or more goals.
If the selected team fails to score, the selection is settled as Lost.
Own goals count for the team awarded the goal.
Extra time and penalties excluded.

Team or Over 2.5

The bet is settled as won if the selected team wins or there are Over 2.5 goals during regular time (90 minutes + injury time).

Extra time and penalties do not count. If a game is abandoned, bets will be void.

Both Teams to Score OR Over 2.5

Predict whether at least one of the following occurs during regular time: - Both teams score at least one goal each, OR - The match ends with 3 or more goals in total. - “Yes” wins if either condition is met. - “No” wins if neither is met (e.g., 1–0, 0–0, 2–0).

If the match is abandoned, bets will be void unless already determined.

Match Result OR Over/Under Total Goals 2.5

Predict the result of the match OR whether the total goals will be over/under 2.5.

The bet is settled as won if either condition in the selected option is met. The bet is settled as lost only if neither condition is met.

Extra time and penalties do not count. If the match is abandoned, bets will be void unless already determined.

Match Result OR Both Teams to Score

Predict the Full Time result of the match OR whether both teams will score during regular time.

The bet is settled as won if either condition in the selected option is met. The bet is settled as lost only if neither condition is met.

Extra time and penalties do not count. If the match is abandoned, bets will be void unless already determined.

Team or Any Clean Sheet

Predict whether the selected team will win the match, OR any of the two teams will keep a clean sheet during regular time (90 minutes + injury time).

"Yes" wins if either condition is met - the selected team wins, OR any team keeps a clean sheet.
"No" wins if neither condition is met - the selected team does not win AND neither team keeps a clean sheet.

Extra time and penalties do not count. If the match is abandoned, bets will be void.

Draw or Blank

The bet is settled as won if the match ends in a draw or if at least one team fails to score during regular time (90 minutes + injury time).

It is settled as lost only if both teams score and there is a winner, such as 2-1 or 3-2. Extra time and penalties do not count. If a game is abandoned, bets will be void.

Team or Over 2.5 or Both Teams Score

The bet is settled as won if the selected team wins or there are Over 2.5 goals or Both Teams Score during regular time (90 minutes + injury time).

Extra time and penalties do not count. If the game is abandoned, bets will be void, unless the outcome of the bet is already determined.

Will There be Extra Time

The bet is settled as won if the match proceeds to extra time after regular time (90 minutes + injury time).

Extra time and penalties do not count toward the timing of this market. If a match does not allow for extra time or is decided within regular time, the bet is settled as lost. If a game is abandoned, bets will be void.

Will There be Penalty Shootout

The bet is settled as won if the match proceeds to a penalty shootout after extra time ends in a draw. Regular time (90 minutes + injury time) and extra time do not count toward the outcome of this market.

If the match is decided before a penalty shootout, the bet is settled as lost. If a game is abandoned, bets will be void.

Half Time / Full Time Exact Score

The bet is settled as won if the selected exact score is correct at both half time (45 minutes + injury time) and full time (90 minutes + injury time).

Extra time and penalties do not count. If the match is abandoned before completion of regular time, bets will be void unless the result has already been determined.

3 Way Handicap / 1st Half 3 Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1sthalf only.

For example:

Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.

Team to Score in 2nd Half

Predict whether the selected team will score at least one goal in the 2nd half.

Own goals count towards the team credited with the goal.

If a game is abandoned, bets will be void, unless the outcome of the bet is already determined.

First To Score 1X2 / Last To Score 1X2

Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

1 - Home team
2 - Away team
X - No team scored

First Half Last to Score

Predict which team will score the last goal in the First Half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void.

2nd Half Last to Score

Predict which team will score the last goal in the Second Half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void.

Winning Margin/1st Half Winning Margin/2nd Half Winning Margin

Predict the team to win the match or relevant mentioned period and the victory margin. Result for mentioned period is taken for settlement purpose. If relevant period is not finished, bets will be void.

As example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.

Bet on No score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

Odd/Even / 1st Half Odd/Even / 2nd Half Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even – bets on it are settled according to Full time score

1st Half Odd/Even – bets on it are settled according to the 1st half result only

2nd Half Odd/Even – bets on it are settled according to the 2nd half result only

Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time

1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half

2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half

Goalscorer

Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored or the match ends 0-0, all goalscorer bets will be settled as lost, except for bets on players who did not take part in the match.

For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as lost.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Player To Score 2 Or More/ Player To Score 3 Or More

Betting options available on this market are:

First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match

2 or more – Predict if a certain player will score 2 or more goals in the match

3 or more - Predict if a certain player will score 3 or more goals in the match

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.

Home Team First Goalscorer

Predict which player from the home team will score the first goal of the match. If the selected player scores the first goal during regular time (90 minutes + injury time), the bet is won.

Own goals do not count. If the player does not play, enters the field after the first goal has been scored, or comes on as a substitute at any point, the bet will be void. If the match is abandoned before the first goal is scored, the bet will be void.

Away Team First Goalscorer

Predict which player from the away team will score the first goal of the match. If the selected player scores the first goal during regular time (90 minutes + injury time), the bet is won.

Own goals do not count. If the player does not play, enters the field after the first goal has been scored, or comes on as a substitute at any point, the bet will be void. If the match is abandoned before the first goal is scored, the bet will be void.

Next Goalscorer

A bet on Next Goalscorer (Live) is a wager on which named player will score the next goal in the match from the time of bet placement onward. Only goals scored after the bet is placed count for settlement. Own goals are ignored for settlement purposes. If an own goal is scored, the next goal (if there is any) will be taken into consideration.

If only own goals are scored after the bet is placed, or if the match ends 0–0, all bets will be settled as lost, except for bets on players who did not take part in the match. If the match is abandoned before the next goal is scored, all bets will be void.

Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:

Own goals will be ignored. Only League goals scored are counted.

Goals scored in playoff matches are not counted.

If two or more players score the same amount of goals, dead-heat rules apply.

MultiGoalscorer

Multi-Goalscorer bet requires all selected players to score at least one goal each during regular time (90 minutes plus stoppage time; extra time and penalty shootout does not count).

Own goals do not count. If a player does not participate, that selection is void; if any participating player fails to score, the bet is settled as a loss.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Teams to score in 1st Half/2nd Half/Both halves

Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Teams Clean sheet/1st Half Team Clean Sheet/ 2nd Team Clean Sheet

Clean sheet means that a team will finish the game (mentioned Half) without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

For example:

Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game (relevant Half if mentioned). If it does, the bet is lost.

Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game (relevant Half if mentioned). If it doesn’t, the bet is lost.

Head 2 Head

If one or more contestants fail to start the tournament, all bets are considered void. If both Teams reach the same stage, the bets will be void.

Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source.

Any goal scored in the added time of the 1st half will be recorded as the 45th minute.
Any goal scored in the added time of the 2nd half will be recorded as the 90th minute.
As soon as a game kicks off it will be deemed to be in the first minute.
So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

OU & Total Goals Range/Total Goals Range/1st Half Total Goals Range

Bets are settled on the total number of goals scored by both teams in the match (Total Goals Range), or for the 1st half (1st Half Total Goals Range).

If an event is abandoned during the 1st half, all bets on this market will be void.

If an event is abandoned after the 1st half is completed, bets on 1st Half Total Goals Range will stand, while bets on Total Goals Range will be void.

Example:
If you pick 2-3, you win if 2 or 3 goals are scored in the match / 1st half. Otherwise, your bet is lost.
If you pick Over 3, you win if 4 or more goals are scored.
If you pick Under 2, you win if 1 goal or no goals are scored in the match (and similarly for 1st Half selections).

Half with Most Goals

Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.

Number of Goals / 1st Half Number of Goals

Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

Number of Team Goals / 1st Half Number of Team Goals

Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example:
Current result is 1-0 and final result is 1-1.
The result for the bet settlement is 0-1:
1 - Bets on Home Team are lost
X - Bets on Draw are lost
2 - Bets on Away Team are winners.

Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

Team to Score a Penalty

Predict if the selected team will score a penalty during regular time.
Only penalties actually taken count. If no penalty is awarded or if awarded but not taken, all bets will be settled as losers.
If the match is abandoned before full time, all bets will be void unless the outcome has already been unconditionally determined.

Win to Nil

Predict if a certain team will win the game, without conceding a goal.

2nd Half Team to Win to Nil

Predict if a selected team will win the second half and keep a clean sheet during it.

Only goals scored during the second half count. If the selected team scores and concedes no goals during the second half, the bet is settled as won.

If the match is abandoned during the second half, bets will be void.

Win Either Half

Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.

Own Goal

Predict if there will be an own goal scored in the match.

Run Of Play

Predict the sequence of scoring and result events.

Examples:
Team scores first and wins.
Team concedes first and wins.
Team scores first and loses.

Own goals count.
If the match is abandoned, bets void unless outcome already determined.

To Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

Home Team to Win From Behind/ Away Team to Win From Behind

Predict whether the home/ away team will win the match after trailing at any point during regular time.
Extra time and penalty shootouts do not count.
If the match is abandoned, all unsettled bets will be void unless the outcome has already been unconditionally determined.

Team To Win In Both Halves

Predict whether the selected team will win both the 1st half and the 2nd half of the match, based on the goals scored in each respective half.
The team must score more goals than the opponent in each half separately.
If the team wins only one half or neither, the bet will be lost.
If either half ends level on goals, the bet will be lost.
Settlement is based only on goals scored within the relevant half (1st or 2nd). Extra time and penalty shootouts do not count.
If the match is abandoned before full time, all bets will be void, unless the outcome has already been determined.

Example:
If Team A wins 1sthalf (1–0) and wins 2nd half (2–1), bet is a win.
If Team A wins the match overall (3–2) but draws the 2nd half (1–1), bet is a loss.

Will a Penalty Be Awarded

Predict whether a penalty kick will be awarded during the match.
The penalty must be officially awarded by the referee to count, regardless of whether it is scored or missed.
If a penalty is awarded but not taken (e.g., changed to a free kick after VAR review), it will not count.
Only penalties awarded during regular time (90 minutes plus stoppage time) are considered. Extra time and penalty shootouts do not count.
If the match is abandoned before full time, all bets will be void, unless the outcome has already been determined.

Both Teams To Take a Penalty

This market is settled as a winner if both teams are awarded and take at least one penalty kick during regular time (90 minutes plus injury time).
Only penalties that are actually taken count. Awarded but not executed penalties do not count.
Extra time and penalty shootouts do not count.
If the match is abandoned before settlement is determined, all bets will be void.

Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.

Team to Miss a Penalty

Predict if the selected team will miss a penalty during regular time.
A penalty is considered missed if it is saved, goes wide, or hits the goal frame and does not result in a goal. Only penalties actually taken count.
If the match is abandoned before full time, all bets will be void unless the outcome has already been unconditionally determined.

1st Half Penalty Awarded

Predict whether at least one penalty kick will be awarded during the first half of the match.

Two Or More Penalties Awarded

Predict whether at least two penalties will be awarded during regular time.

Home Team Penalty Awarded/ Away Team Penalty Awarded

Predict whether the home/away team will be awarded a penalty during regular time.
Only penalties awarded by the referee count, regardless of whether they are taken or scored.
If the match is abandoned, all unsettled bets will be void unless the outcome has already been unconditionally determined.

Added Time in 1st Half/2nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.

If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

Time of 1st goal/ Time of Next Goal

Predict when the 1st goal / Next Goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Away Team – Time of 1st Goal

Predict the time bracket in which the away team will score their first goal.

Own goals count for the credited team.
If the away team does not score, all bets lose.
If the match is abandoned before the first away goal, bets void. If the away team already scored, bets stand.

Home Team – Time of 1st Goal

Predict the time bracket in which the home team will score their first goal.

If the home team does not score, all bets lose.
If the match is abandoned before the first home goal, bets void. If the home team already scored, bets stand.

First Goal Before 33:00

Predict whether the first goal of the match will be scored before the 33:00 minute mark.

If the first goal is scored before 33:00, “Yes” bets win. If the first goal is scored at or after 33:00, or if no goal is scored, “No” bets win.

If the match is abandoned before 33:00, all bets are void unless the outcome has already been determined.

Goal Scored After 68:00

Predict whether at least one goal will be scored after the 68:00 minute mark in regular time (including stoppage time).

If a goal is scored at or after 68:01, “Yes” bets win.
If no goal is scored after that time, “No” bets win.

Extra time and penalty shootouts do not count.
If the match is abandoned before 68:00, all bets will be void.
If the match is abandoned after 68:00, all bets will be void unless the outcome has already been determined.

First Goal Will Be Scored In Which Half

Predict the scoring half of the first goal - 1st / 2nd / No Goal

2nd Half First Goal

Predict which team will score the first goal in the second half. The market applies to goals scored from the start of the second half until the end of regular time (90 minutes + injury time).

If the match is abandoned before a goal is scored in the second half, bets will be void unless already settled.

Goal up to 30th Min

Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled.
Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38th minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled.
Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.

Both teams to score & over 2.5

Yes = both teams to score a goal AND there are at least 3 goals scored in total in the game.

No = both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in total in the game.

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

Total Team Goals Range

Predict the range of goals a specific team will score in the match.

Both Teams To Score 2 Or More

Predict if both teams will score at least 2 goals each within regular time.

Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

Minutes of Last Goal

Predict the time range of the last goal scored in regular time.

Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

Which Team Will Score

Home Team – Only the home team scores at least one goal;
Away Team – Only the away team scores at least one goal;
Both Teams – Both teams score at least one goal each;
No Goal – The match ends 0-0 after regular time.

Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

Half-time/Full-time & Over/Under 2.5

Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

Match Winner & O/U 1.5/2.5/3.5

Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

Match Winner & O/U 1.5 1st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

To Reach Penalties

Predict if the match outcome will be decided after penalty shoot-out.

Match Decided In Extra Time

Predict if the match outcome will be decided in the Extra Time. Penalty shoot-out does not count.

Corners FT 1X2 / Corners 1st Half 1X2 / Corners 2nd Half 1X2

Predict which team will take more corners. Available options are:

1 – Home team to take more corners
X – Both teams to take an equal number of corners
2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Half Time / Full Time Corners

Predict which team will win the most corners at half time and which team will win the most corners at full time.

Options: 1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2.

Only corners taken count. Retakes = one corner.
If the match is abandoned, bets void unless already determined.

Half With Most Corners

Predict which half will have the most corners taken: 1st Half, 2nd Half, or Tie.
Awarded but not taken corners do not count. Retaken corners count once.
If the match is abandoned, all unsettled bets will be void unless the outcome has already been unconditionally determined.

Corners FT Asian Handicap / Corners 1st Half Asian Handicap / Corners 2nd Half Handicap

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap

Corners FT Asian Handicap will be settled according to the corners taken during the whole match.

Corners 1st Half Asian Handicap will be settled according to the corners taken in the first half only.
Corners 2nd Half Asian Handicap will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

For Asian Handicap, any corners prior to the bet being placed are ignored for settlement purposes.

Total Team Corners O/U

Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1st Half Total Team Corners O/U/ 2nd Half Total Team Corners O/U

Predict the total number of corners won by the selected team in the first or second half only

Next Corner

Predict which team will be awarded the next corner kick.
Only corners actually taken count. Awarded but not taken corners do not count. If a corner is retaken, it is counted once.
If the match is abandoned before the next corner is taken, all bets will be void.

Time Of First Corner

Predict if the first corner is awarded before or after the 8th minute mark.
Before 8th Minute => 0-8:00
After 8th Minute => 8:01-90

Corners 2 Way O/U

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners Odd/Even / Corners 1st Half Odd/Even / Corners 2nd Half Odd/Even

Predict if the total corners taken from both teams combined in the match or mentioned Half will be odd or even number. If the relevant period is not finished, bets will be void.

Corners 3 Way Handicap

In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) - You win if your team takes two or more corners more than the opponent. Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way O/U

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Example:

Over 8 - If there are over 8 corners taken in the match, your bet will be settled as won. Exactly 8 and Under 8 will be considered to be lost.
Exactly 8 - If there are exactly 8 corners taken in the match, your bet will be settled as won. Over 8 and Under 8 will be considered to be lost.
Under 8 - If there are less than 8 corners taken in the match, your bet will be settled as won. Over 8 and Exactly 8 will be considered to be lost.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners FT O/U / Corners 1st Half O/U / Corners 2nd Half O/U

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

First Corner / Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half or the match ends) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1st–5th Corner 2 Way

This market is settled on which team will take the specified corner in the match. For example:
2nd Corner 2 Way – settled on the team taking the second corner of the match.
3rd Corner 2 Way – settled on the team taking the third corner of the match.
4th Corner 2 Way – settled on the team taking the fourth corner of the match.
5th Corner 2 Way – settled on the team taking the fifth corner of the match.
Rules:
Only corners that are actually taken count. Awarded but not executed corners do not count.
If the specified corner is taken before abandonment, bets will stand.

Home to Take 3 Consecutive Corners

“Yes” selection wins if the home team is awarded three consecutive corner kicks during regular time (90 minutes plus stoppage time), with no intervening corner awarded to the away team.
“No” selection wins if the home team fails to achieve three consecutive corners under these conditions.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Away to Take 3 Consecutive Corners

“Yes” selection wins if the away team is awarded three consecutive corner kicks during regular time (90 minutes plus stoppage time), with no intervening corner awarded to the home team.
“No” selection wins if the away team fails to achieve three consecutive corners under these conditions.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Teams to Score 5 or more Corners

“Yes” selection wins if both teams are each awarded at least five corner kicks during regular time (90 minutes plus stoppage time).
“No” selection wins if either team fails to reach five corners. Only corners awarded and taken within this period count.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Teams to take 2 consecutive corners

"Yes” selection wins if both teams are each awarded two consecutive corner kicks at any point during regular time (90 minutes plus stoppage time), with no intervening corner awarded to the opposing team during each sequence.
“No” selection wins if either team fails to achieve two consecutive corners under these conditions.

Only corners awarded and taken within this period count. Extra time do not count unless otherwise stated.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Both Teams to take 4 consecutive corners

"Yes” selection wins if both teams are each awarded four consecutive corner kicks at any point during regular time (90 minutes plus stoppage time), with no intervening corner awarded to the opposing team during each sequence.
“No” selection wins if either team fails to achieve four consecutive corners under these conditions.

Only corners awarded and taken within this period count. Extra time do not count unless otherwise stated.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

1st Half First Corner

Predict which team will take the first corner in the first half.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half ends) will not count for settlement purposes.

If a match is abandoned, all bets will be void unless settlement is already determined.

1st Half Last Corner

Predict which team will take the last corner in the first half.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half ends) will not count for settlement purposes.

If a match is abandoned, all bets will be void unless settlement is already determined.

1st Half Home Number Of Corners

Predict the total number of corners by the home team in the first half

1st Half Away Number Of Corners

Predict the total number of corners by the away team in the first half

1st Half Home Team Exact Corners

Predict the exact number of corners the Home team will take during the first half only.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half ends) will not count for settlement purposes.

If a match is abandoned, all bets will be void unless settlement is already determined.

1st Half Away Team Exact Corners

Predict the exact numbers of corners the Away team will take during the first half only.

Awarded, but not taken corners (the corner is awarded but not taken before the referee signals that the first half ends) will not count for settlement purposes.

If a match is abandoned, all bets will be void unless settlement is already determined.

1st Half Both Teams To Have 2/3/4 Or More Corners

Predict if both teams are awarded at least the specified number of corners (2+, 3+, or 4+) during the first half only.

1st Half Next Corner

Bets are settled based on which team is awarded the next corner kick during the first half of regular time (from kick-off until the end of first-half stoppage time).
The three possible outcomes are: Home Team, Away Team, or Neither (no further corner awarded in the first half).

Only corners awarded and taken within this period count.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

1st Half Corner Range

Bets are settled based on the total number of corners taken by both teams combined during the first half of regular time falling within the selected range.

Only corners awarded and taken within this period count.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

1st Half Both Teams to Score 2 or more Corners

“Yes” selection wins if both teams are each awarded at least two corner kicks during the first half of regular time.
“No” selection wins if either team fails to reach two corners in this period.

Only corners awarded and taken within the first half count.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Kick Off

Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.

VAR

VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement). Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR.

Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome.

Player To Be Booked / Player Red Card

Predict whether the selected player will receive a card during the game.

Player To Be Booked → Settlement includes both yellow cards and red cards shown during the game.
Player Red Card → Settlement is based specifically on whether the player receives a red card (either straight red or second yellow leading to red).

Players entering the field as substitutes are eligible and will be counted for settlement purposes.

Cards shown to non-players (e.g., managers, substitutes or substituted players who play no subsequent part in the game) do not count.

If a non-player (substitute) later takes part in the game, any card shown to him while on the bench will count.

Any card shown after the full-time whistle has been blown will be disregarded.

Corners in First 10 Minutes (00:00 – 09:59)

Settlement is based on the total number of corners taken by both teams within the first 10 minutes of play (from kick-off at 00:00 up to 09:59 on the match clock).
Only corners that are actually taken count; awarded but not executed corners do not count. Own goals, cards, or other events are irrelevant for this market. If the match is abandoned before 10 minutes have been played, all bets will be void. If the match is abandoned after 10 minutes have been played, all bets will stand.

Home/Away Team – Corners in First 10 Minutes (00:00 – 09:59)

Predict the total number of corners taken by the selected team (Home or Away) within the first 10 minutes of play.

Timeframe: from 00:00 (kick-off) up to 09:59 on the match clock.
Only corners that are actually taken count; awarded but not executed corners do not count.
If the match is abandoned before 10 minutes have been played, bets will be void unless the outcome has already been determined.

Total Red Cards

Predict the total number of red cards shown during regular time.

Both straight red cards and second yellow → red count.
Only cards shown to players on the field count.
Cards to managers, coaches, unused substitutes do not count.
If a match is abandoned, all unsettled bets will be void unless the outcome is already determined.

Red Card Received / Sending Off

Predict whether a red card (sending off) will occur during the match.
Both a straight red card and a red card as a result of a second yellow count.
Only cards shown to players currently on the field count.
Cards shown to non-players (e.g., managers, unused substitutes, or substituted players who play no further part) do not count.
Cards issued after the final whistle do not count.

Home Red Card Received

Predict if the home team will receive at least one red card during regular time (90 minutes + injury time)

Away Red Card Received

Predict if the away team will receive at least one red card during regular time (90 minutes + injury time)

1st Team to Receive a Red Card

Predict which team will be the first to receive a red card in regular time.

Both straight red and second yellow → red count.
Only cards shown to players on the field count.
Cards shown to coaches, managers, unused substitutes do not count.
If no team receives a red card, all bets lose unless “No Red Card” option is offered.
If the match is abandoned before a red card is shown, all bets are void.

Straight Red Card

Predict whether a direct red card (not via second yellow) will be shown.

Only direct reds count.
Cards for non-players do not count.
If the match is abandoned, bets void unless outcome already determined.

Home Red Card

Predict whether the home team will receive a red card in regular time.

Direct reds and second yellow → red both count.

Cards for non-players do not count.
If the match is abandoned, bets void unless outcome already determined.

Away Red Card

Predict whether the away team will receive a red card in regular time.

Same as Home Red Card.

Next Team To Get Red Card

Predict which team will be the next to receive a red card.

Both direct reds and second yellow → red count.

If no more red cards occur, bets lose unless “No Red Card” option is offered.

If the match is abandoned, bets void unless outcome already determined.

1st Half Red Card

Predict whether a red card will be shown in the 1st half.

Direct reds and second yellow → red both count.

Only cards shown from 00:00–45:00 + stoppage time count.

Cards to non-players do not count.
If match abandoned before halftime, bets void unless outcome already determined.

Cards FT O/U / Cards 1st Half O/U / Team Total Cards O/U/ 1st Half Total Team Cards O/U / Cards FT 1X2 / Cards 1st Half 1X2 / Total Team Cards Odd/Even / 3 Way Cards O/U

These markets are settled based on card points accumulated during the selected period of the match (Full Time, 1st Half, or Team Totals).

Card Points: Yellow card = 1 point, Red card = 2 points.

A player can accumulate a maximum of 3 points per match (if a player receives two yellows and a red, only the first yellow + the red count; the second yellow is ignored).

Cards shown to non-players (e.g. managers, substitutes, or substituted players with no further part in the game) do not count.

If a substitute later enters the match, any card received while he was on the bench will count.

Cards FT 1X2 / Cards 1st Half 1X2

Settlement is based on which team accumulates the most card points during the selected period:
1 → Home team receives more cards
X → Equal cards
2 → Away team receives more cards

Total Team Cards Odd/Even

Settlement is based on whether the total card points accumulated by the selected team during the specified period is an odd or even number.
Odd = 1, 3, 5, etc.
Even = 0, 2, 4, etc.

2nd Half Total Team Cards O/U

Predict whether the selected team will receive over or under the specified number of cards in the second half only.

A yellow card counts as 1 point, a red card counts as 2 points.
Maximum card points per player in one match = 3 (yellow + red; second yellow itself is ignored).
Only cards shown to players on the field count. Cards to managers, coaching staff, unused substitutes do not count.
Cards issued after the final whistle do not count.
If a match is abandoned during the second half, bets will be void unless the outcome has already been determined.

First Goal Method Of Scoring / Next Goal Method Of Scoring

Predict the method by which the first/next goal of the match will be scored.

Settlement Rules:
If the first goal is disallowed, the next valid goal will count.
Own goals count towards the “Own Goal” selection.
If no goals are scored, the outcome will be No Goal.
If the match is abandoned before a goal is scored, all bets will be void (unless “No Goal” is already determined).

Available Selections:
Header – First goal scored by a header.
Free Kick – Direct free kick resulting in a goal.
Penalty – Penalty kick successfully converted.
Own Goal – First goal scored is an own goal.
Shot – Any other goal scored by a regular shot.
No Goal – If no goals are scored during the match.

Goal in Injury Time of First Half

Predict whether a goal will be scored in first-half stoppage time (45:01 until the halftime whistle).
Own goals count for settlement.
If the match is abandoned before the end of the first half, all bets will be void unless the outcome has already been unconditionally determined.

Goal in Injury Time of Second Half

Predict whether a goal will be scored in second-half stoppage time (90:01 until the full-time whistle).
Own goals count for settlement. Extra time and penalty shootouts do not count.
If the match is abandoned before full time, all bets will be void unless the outcome has already been unconditionally determined.

Booking in First 10 Minutes (00:00 – 09:59)

Settlement is based on whether a yellow or red card is shown within the first 10 minutes of play (from kick-off at 00:00 up to 09:59 on the match clock).
Cards shown to non-players (e.g., managers, unused substitutes) do not count.
If the match is abandoned after 10 minutes have been played, all bets will stand.

3-way Cards Handicap

This market is settled by applying a handicap to one team’s total number of cards and determining the result after the adjustment. A player can earn a maximum of 3 card points in a match, with 1 point awarded for a yellow card and 2 points for a red card.
If a player receives two yellow cards resulting in a red, only the first yellow and the red are counted, and the second yellow is ignored.

There are three possible outcomes:
Team A wins – Team A has more cards than Team B after the handicap is applied.
Team B wins – Team B has more cards than Team A after the handicap is applied.
Draw – Both teams have the same number of cards after the handicap is applied.

3-way Cards O/U

This market is settled based on the total number of cards shown in the match and compared to the specified Over/Under line. A player can earn a maximum of 3 card points in a match, with 1 point awarded for a yellow card and 2 points for a red card. If a player receives two yellow cards resulting in a red, only the first yellow and the red are counted, and the second yellow is ignored.

There are three possible outcomes:
Over – The total number of cards exceeds the given line.
Under – The total number of cards is below the given line.
Exactly – The total number of cards matches the given line exactly.

Both Teams to Receive 1/2/3 or More Cards

This market is settled based on whether each team receives the specified number of cards (for example, 1, 2, 3 or more) during regular time.
A player can earn a maximum of 3 card points in a match, with 1 point awarded for a yellow card and 2 points for a red card.
If a player receives two yellow cards resulting in a red, only the first yellow and the red are counted, and the second yellow is ignored.

Both Teams To Be Booked

This market is settled as a winner if both teams receive at least one card during regular time (90 minutes plus injury time). Extra time and penalty shootouts do not count. A player can accumulate a maximum of 3 card points in a match (1 point for a yellow card, 2 points for a red card). If a player receives two yellow cards resulting in a red, only the first yellow and the red are counted; the second yellow is ignored.

Both Teams to Receive Cards in Each Half

The bet is settled as a winner if each team receives at least one card in each half.

Cards Correct Score

Predict the exact number of cards received by each team at the end of regular time. A player can earn a maximum of 3 card points in a match, with 1 point awarded for a yellow card and 2 points for a red card.
If a player receives two yellow cards resulting in a red, only the first yellow and the red are counted, and the second yellow is ignored.

Red Card Or Penalty Awarded

Predict whether a red card or a penalty will be awarded during regular time.

Red Card and Penalty Awarded

This betting market involves predicting whether both a red card will be shown and a penalty will be awarded in the same match.
The bet is settled as a winner if at least one red card is shown and at least one penalty is awarded during the regular 90 minutes (including stoppage time).

Most Cards

A prediction on which team will receive the most cards in the match.

Cards FT Asian Handicap

A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.

Race to 2/3/4/5 Cards

A prediction on which team will be the first to receive the nominated number of cards.

1st Card to 10th Card

A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.

First Card Received/Last Card Received 3 Way

Predict which team will receive first/last of any card (yellow or red) in the game.
If players from both teams are booked for the same incident in which first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Player To Be Carded First

Predict if a player will be shown the first card in the match.
Cards shown after the final whistle do not count.
Cards to substituted players who play no subsequent part in the game do not count.
Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser.
An unquoted player will count as the winner should they receive the first card.

First Card Before 27:00

Predict whether the first card of the match will be shown before the 27:00 minute mark.

Both yellow and red cards count.
Only cards shown to players on the pitch count. Cards shown to managers, coaching staff or substitutes on the bench do not count.

Cards odd/even

Predict if the total cards(points) will be odd or even number. A yellow card counts as one point and a red card counts as two points.

Number Of Cards

Predict if the total number of yellow and red cards shown in the match exactly matches your selected number

Home Number Of Cards

Predict if the total number of yellow and red cards shown for the home team in the match exactly matches your selected number

1st Half Number of Cards

Bets are settled based on the total number of cards (yellow and red) shown to players during first half.
A yellow card counts as 1 card, and a red card counts as 2 cards.

To have your bet settled as won, you must correctly predict the exact number of cards shown in the first half.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Away Number Of Cards

Predict if the total number of yellow and red cards shown for the away team in the match exactly matches your selected number

Both Teams To Receive 1/2/3 Or More Cards

Predict if both teams receive at least the specified number of cards (1+, 2+, or 3+) during regular time

1st Half Both Teams to Receive 1 or More Cards

“Yes” selection wins if both teams are each shown at least one card (regardless yellow or red) during the first half of regular time.
“No” selection wins if either team fails to receive a card in this period.

Cards shown to non-players (e.g., managers, substitutes on the bench) do not count unless otherwise stated. Extra time, second-half cards, and penalty shootout do not count.

In the event of a match being abandoned, all selections that have already been determined at the time of abandonment will stand, and all unsettled selections will be void.

Half Time / Full Time Cards

Predict the outcome of which team will have received the most card points at half time and at full time.
Settlement is based on the official cards shown during the match:
A yellow card counts as 1 point.
A red card counts as 2 points.
The maximum number of points a player can accumulate is 3 (two yellows leading to a red = 1 + 2, the second yellow itself is not counted).
Cards shown to non-players (e.g., managers, unused substitutes, or substituted players who no longer participate) do not count.
If a substitute later enters the field, a card received while on the bench will count. Cards issued after the final whistle do not count.
If the match is abandoned before completion, all bets will be void, unless settlement has already been determined.

Card Ranges

Predict the total number of cards shown during regular time to fall within the specified range.
Yellow card = 1 point, Red card = 2 points. Maximum points per player = 3 (yellow + red; second yellow ignored).
Only cards shown to players on the field count. Cards to managers, coaches, or unused substitutes do not count.
If the match is abandoned, all unsettled bets will be void unless the outcome has already been unconditionally determined.

Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Offside FT O/U

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First Offside/ Last Offside

Predict which team will be caught first/last in an offside position in the game.

If no team is caught offside in the game, all bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Match Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by fouls committed by both teams.

Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.

Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall" statistics from the official Bundesliga website.

If a match is abandoned all bets will be void unless settlement is already determined.

Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

For settlement purposes, possession Percents are rounded to the closest number as follows:
50.4% > 50%
50.6% > 51%

If a match is abandoned all bets will be void.

Passes

A ball played intentionally from one player to another. Attempted passes also will be counted as valid for settlement purposes. If a match is abandoned all bets will be void unless settlement is already determined.

Shots On Target O/U

Win/Loss for Over/Under is determined by shots on target of both teams.

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Shots On Target 1st Half O/U

Predict whether the total number of shots on target (both teams combined) in the first half will be over or under the stated line.

A shot on target is any goal attempt that results in a goal, is saved by the goalkeeper, or is blocked by a last-line defender preventing the ball from entering the goal.
If the match is abandoned before halftime, bets are void unless already determined.

First Shot On Target

Predict which player or team will have the first shot on target.

Shots On Target Range

Predict the total number of shots on target in the match to fall within a specified range.

Shots on target definition applies.

Extra time does not count.
If the match is abandoned, bets void unless already determined.

Total Throw In

Total Throw Ins is similar to Handicap and Over/Under wager.
Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by throw ins taken by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

1st/Last Throw In

Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Free Kick

Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Goal Kick

Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

Team Season Points

Predict how many points a team will accumulate over the course of a regular season.
Only points won on the pitch count. Point deductions are not included.
Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets settlement, or the settlement is already determined.

To Qualify / Win the Cup / To Finish Third

The Winner is the team that advances to the next round, wins the cup, or finishes third, depending on the selected market.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all bets on To Qualify, Win the Cup and To Finish Third will be void.

Relegation / Promotion

Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

Group Winner / Qualify / Forecast / Points / Bottom / Highest Scoring / Top Goalscorer

Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Points – Predict how many points a team will accumulate.

Group Bottom – Predict which team will finish in last position.

Highest Scoring Group - Predict which Group will have the most goals scored in it across all of it's qualifying games. Dead-heat rules apply.

Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.

Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

Player and Game performance markets

Settlement will be based on official competition rules and official competition feed.

Player Performance
Predict what will be the in-play performance of single player who must start from each team.

Game Actions
Predict what will be the in-play action that will determine outcome of the match.

Player Performance

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.

Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Detailed definitions of individual Player Propositions market:

Man of the Match

Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).

If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:

BBC
ITV
Channel 4
Channel 5
Sky Sports
BT Sports
Any other

If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.

Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is announced as the Man of the Match, then Dead Heat Rules will apply.

Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the player will count as the winner.

Player Shots on Target

Any intentional goal attempt which could result in:
a) The ball goes into the net;
b) The ball would have gone into the net but was stopped by a goalkeeper's save;
c) The ball would have gone into the net but was stopped by a defender who is the last man.

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.

Players must take part in the match for bets to stand.

1st Half Player Shots On Target

Predict whether the named player will have over or under shots on target than the specified line in the 1st half only.

Shots on target definition: goal, goalkeeper save, or last-line block.

Shots hitting the frame only count if they result in a goal.

Player must start for bets to stand.
If the match is abandoned before halftime, bets are void unless already determined.

Player Shots

A shot is defined as any intentional goal attempt which could result in:

a) The ball goes into the net.
b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man.
c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are no other defenders or a goalkeeper behind the blocker.
d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player.
e) The ball hits the frame of the goal.

Players must take part in the match for bets to stand.

1st Half Player Shots

Predict whether the named player will have over or under total shots (on target + off target + blocked) than the specified line in the 1st half. - Official statistics apply. - Player must start for bets to stand. - If the match is abandoned before halftime, bets are void unless already determined.

Scoring Method

Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.

a) Header - Predict if a player will score a headed goal in the match.
b) Free Kick - Predict if a player will score directly from a free kick in the match.
c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.
d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.
e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.

Player To Hit The Post

Predict whether the named player will hit the goal frame (post or crossbar) during regular time.

Only direct shots hitting the frame count.
If the ball goes into the goal directly after hitting the frame, it does not count for this market.
Player must start for bets to stand.
If the match is abandoned, all unsettled bets will be void unless already determined.

Player Assists

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded. Players must take part in the match for bets to stand.

Passes (Selected Player)

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass. Players must take part in the match for bets to stand.

Offsides (Match/Team)

Awarded to the player deemed to be in an offside position where a free kick is awarded. Players must start for bets to stand.

Player Over Tackles

Predict whether the named player will make more tackles than the specified line during regular time (90 minutes plus stoppage time).
A tackle is any attempt by a player to challenge an opponent in possession of the ball, regardless of whether it successfully wins the ball or not.
All tackles recorded by the official data provider (OPTA) are counted towards settlement.
Players must take part in the match for bets to stand
If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined.

Total Tackles

Predict the total number of tackles made by both teams during regular time (90 minutes plus stoppage time).
A tackle refers to any challenge by a player on an opponent in possession, whether or not the ball is successfully won.
Settlement is based on the total number of tackles as officially recorded by the data provider (OPTA).
If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined.

Home Team Total Tackles

Predict the total number of tackles made by the home team during regular time.

Official statistics apply.
If the match is abandoned, all unsettled bets will be void unless the outcome is already determined.

Away Team Total Tackles

Predict the total number of tackles made by the away team during regular time.

Official statistics apply.
If the match is abandoned, all unsettled bets will be void unless the outcome is already determined.

Player Over Offsides

Predict whether the named player will be caught offside more times than the specified line during regular time.

An offside is counted when awarded by the referee.
Players must take part in the match for bets to stand
If the match is abandoned, all unsettled bets will be void unless already determined.

Player Goal Minutes

Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market.

For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43.

All bets will be void if the player does not start.

Player Awards

Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body.

Player Tournament Markets

Players must start a minimum of 2 games for bets to stand, unless the result is already determined.
Goals scored in regular time and extra-time count. Penalty shootouts do not count.
Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.

Any Player to Score In Every Game

Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable.
Goals scored in regular time and extra-time count. Penalty shootouts do not count.

To Start Team’s First Match

Predict which player will be in the starting XI for their first match of the tournament.

Player Over Shots

Market is settled on the total number of shots recorded by the named player during regular time (90 minutes + injury time).
A shot is defined as any intentional attempt to score, including: goals, attempts saved by the goalkeeper, attempts blocked by the last-line defender, shots hitting the frame of the goal, and attempts that go wide or over without contact from another player.

Statistics used for settlement are taken from the official match report. Players must take part in the match for bets to stand; otherwise, all bets will be void.

If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined at the time of abandonment.  

Player Over Shots 1st Half

Predict whether the named player will have more total shots (on target + off target + blocked) than the specified line in the first half only.

Official match statistics apply.
Players must take part in the match for bets to stand
If the match is abandoned before halftime, bets will be void unless the outcome is already determined.

Player Over Shots On Target

Market is settled on the total number of shots on target recorded by the named player during regular time (90 minutes + injury time).
A shot on target is any goal attempt that results in a goal, is saved by the goalkeeper, or is blocked by a last-line defending player preventing the ball from entering the goal.
Shots hitting the frame of the goal are only counted as on target if they result in a goal.

Statistics used for settlement are taken from the official match report. Players must take part in the match for bets to stand.

If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined at the time of abandonment.

Player Over Shots on Target 1st Half

Predict whether the named player will have more shots on target than the specified line during the first half only.

A shot on target is any goal attempt that results in a goal, is saved by the goalkeeper, or is blocked by a last-line defender preventing the ball from entering the goal.
Shots hitting the frame only count if they directly result in a goal.
Players must take part in the match for bets to stand.
If the match is abandoned before halftime, bets will be void unless the outcome is already determined.

Halftime or Full Time Result

Predict the outcome of at least one of the two periods - either the Half-Time result or the Full-Time result.

Options: - 1 = Home win - X = Draw - 2 = Away win

The bet is settled as won if the selected outcome is correct for either the Half-Time result or the Full-Time result.
Extra time and penalty shootouts do not count. If the match is abandoned, all unsettled bets will be void.

Player Over Assists

Market is settled on the total number of assists recorded by the named player during regular time (90 minutes + injury time).
An assist is awarded when the player delivers the final pass or touch leading directly to a goal. Deflections off an opponent do not disqualify an assist if the ball is still deemed to have reached the goalscorer.
Assists are not awarded for own goals, direct free kicks, direct corner goals, or penalties.

Statistics used for settlement are taken from the official match report. Players must take part in the match for bets to stand.

If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined at the time of abandonment.  

Goalkeeper Over Saves

Market is settled on the total number of saves made by the named goalkeeper during regular time (90 minutes + injury time).
A save is when the goalkeeper prevents the ball from entering the goal with any part of the body when facing an intentional attempt on target.
This also includes on-target efforts from the goalkeeper’s own teammates, provided the action is not a routine collection of the ball.

Statistics used for settlement are taken from the official match report. The named player must start the match for bets to stand; otherwise, all bets will be void.

If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined at the time of abandonment.  

Player Over Fouls

Market is settled on the total number of fouls committed by the named player during regular time (90 minutes + injury time).
A foul is any infringement penalised as foul play by the referee that results in a free-kick or penalty event. Offsides are not considered fouls.
Incidents where the referee plays advantage and later cautions a player do not count unless a free-kick or penalty is awarded.

Statistics used for settlement are taken from the official match report. Players must take part in the match for bets to stand.

If the match is abandoned, all unsettled bets will be void unless the outcome has already been determined at the time of abandonment.

Home Team First Goalscorer

Predict which player from the home team will score the first goal of the match during regular time.

Bets on players not taking part in the match will be void.
Bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
Own goals are ignored for settlement purposes.

Away Team First Goalscorer

Predict which player from the away team will score the first goal of the match during regular time.
Bets on players not taking part in the match will be void.
Bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
Own goals are ignored for settlement purposes.

Goalscorer & 1X2

Predict which player will score at least one goal and correctly predict the match result in regular time.
Both selections must be correct for the bet to win.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

First Goalscorer & 1X2

Predict which player will score the first goal of the match and correctly predict the match result in regular time.
Both selections must be correct for the bet to win.
Bets on players not taking part in the match will be void.
Bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
Own goals are ignored for settlement purposes.

Player or Substitute to Score

You bet on a certain player to score anytime in the game and if the player gets substituted, your bet rolls over to their replacement.
Therefore, if the replacement scores, the bet is settled as winning.
The bet will be void if the player does not play at all (neither starts nor comes on as a sub).

Player to Score or Assist

Predict that a certain player will score or register an official assist.
An assist is defined as the final touch (pass, pass-shot, or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player.
Own goals or penalties do not result in an assist being awarded.

If a match is abandoned, bets on this market will be void, except for bets where the outcome has already been determined. Bets on players who did not take part in the match will be void.

1st Half Anytime Goalscorer

The bet is settled as won if the selected player scores at any time during the 1st half (45 minutes + injury time).
Goals scored in the 2nd half, extra time, or penalty shootout do not count.

2nd Half Anytime Goalscorer

The bet is settled as won if the selected player scores at any time during the 2nd half (from the start of the second half to 90 minutes + injury time).
Goals scored in the 1st half, extra time, or penalty shootout do not count.

If the player does not play in the 2nd half, the bet will be void. If the match is abandoned before the end of regular time, bets will be void unless already settled.

First and Last Goalscorer

The bet is settled as won if you correctly predict the player who scores the first goal of the match and the player who scores the last goal of the match during regular time (90 minutes + injury time).
Extra time and penalty shootouts do not count.

If either prediction is incorrect, the bet is lost. If the match is abandoned before completion, bets will be void unless the outcome is already determined.

Player Vеrsus Opposite Team

Predict if the selected player will score more goals than the entire opposing team during regular time.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

Next Team to Score First Half

Predict which team will score the next goal in the first half.
Own goals count towards the team to which the goal is credited.
If no further goals are scored in the half, bets will be settled as lost unless “No Goal” option is offered.
If the match is abandoned before settlement, bets will be void

Player to Score First Half

Predict whether the selected player will score at any time during the first half.
Own goals are ignored for settlement. Bets on players not starting the match are void.
If the player enters as a substitute after the first goal of the match has been scored, bets will also be void.
If the match is abandoned before halftime, all bets will be void unless the outcome has already been unconditionally determined.

Player to Score in Both Halves

Predict if the selected player will score at least one goal in each half of the match during regular time.
Bets will be void if the player does not participate in the first or second half of the match.
Own goals are ignored for settlement purposes.

Player to Score Only 1 Goal

Predict if the selected player will score exactly one goal during regular time.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

Player To Score with A Header

Predict if the selected player will score a goal with a header during the match.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

Player To Score Outside The Box

Predict if the selected player will score a goal from outside the penalty area during regular time.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

Player To Score From Direct Free Kick

Predict if the selected player will score a goal directly from a free kick during regular time.
Bets on players not taking part in the match will be void.
Own goals are ignored for settlement purposes.

1st Half Total Shots O/U

Predict whether the total number of shots (on target + off target + blocked) in the first half only is over or under the specified line.

1st Half Total Team Shots O/U

Predict whether the selected team's total shots (on target + off target + blocked) in the first half only are over or under the specified line.

1st Half Total Fouls O/U

Predict if the total number of fouls committed by both teams in the first half only is over or under the specified line.

2nd Half Total Fouls O/U

Predict if the total number of fouls committed by both teams in the second half only is over or under the specified line.

1st Half Total Team Fouls O/U

Predict if the selected team’s total fouls committed in the first half only are over or under the specified line.

Total Throw-ins O/U

Predict if the total number of throw-ins taken by both teams during regular time is over or under the specified line.

Total Team Throw-ins O/U

Predict if the selected team’s total throw-ins during regular time are over or under the specified line.

1st Half Total Throw-ins O/U

Predict if the total number of throw-ins taken by both teams in the first half only is over or under the specified line.

1st Half Total Team Throw-ins O/U

Predict if the selected team’s total throw-ins in the first half only are over or under the specified line.

Total Goal Kicks O/U

Predict if the total number of goal kicks taken by both teams during regular time is over or under the specified line.

Total Team Goal Kicks O/U

Predict if the selected team’s total goal kicks during regular time are over or under the specified line.

1st Half Total Goal Kicks O/U

Predict if the total number of goal kicks taken by both teams in the first half only is over or under the specified line.

Home No Bet

If the home team wins, all bets will be void. In case of a draw or an away team win, bets will be settled accordingly.

Away No Bet

If the away team wins, all bets will be void. In case of a draw or a home team win, bets will be settled accordingly.

Transfer Specials

Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

Tournament Totals

Tournament Goals

Predict the total number of goals to be scored during the entire tournament.

Goals scored in regular time and extra-time count. Penalty shootouts do not count.

Tournament Cards/Yellows/Reds

Predict the total number of cards to be shown during the entire tournament.

For total cards markets, yellow card counts as one card and a red card counts as two cards.
The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored).
Only cards shown to players on the playing field count.
Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.
Cards shown in regular time and extra time count.
Any card shown after the final whistle does not count.

Tournament Corners

Predict the total number of corners that will be taken during the entire tournament.

If a corner needs to be retaken for any reason, it will be counted as 1 corner.
Corners taken in regular time and extra time count.
Corners awarded but not taken do not count.

Tournament Offsides

Predict the total amount of offsides in games during the entire tournament.

Offsides in regular time and extra time count.
Offsides subsequently overturned by VAR do not count.

Tournament Penalties

Predict the total amount of penalty kicks taken in the tournament.

If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.

Tournament Own Goals

Predict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body.

Tournament Draws

Predict the total amount of games which will finish as a draw in regular time.

Tournament 0-0s

Predict the total amount of games which will finish 0-0 in regular time.

Tournament Games Over 2.5 Goals

Predict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.

Total Penalty Shootouts

Predict the total amount of penalty shoot-outs during the entire tournament.

Name The Finalists

Predict the two teams that will reach the final of the tournament.

Mythical Matches

Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of a mythical bet.

Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines. Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches.
The winning team is the team with the highest number of goals scored. Venue (Home or Away) of the matches are not considered in these Mythical matches.
If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.

Player not to score

Players who are not on the field at the beginning of 90 minutes play will not be considered runners in this market and bets placed on them will be voided.

Alternative European Handicap

Predict final score, applying the given Handicap. The Handicap is added to the final score. Result at time of placement of the bet doesn’t matter, neither in live or pre-live.

Live betting example:

Liverpool – Manchester City – Live Score 1:0

Handicap +0.5 for Manchester City will be winning if final score is draw or any win for Manchester City.
If Liverpool maintain their lead or increase it – the bet will be lost.

First Scoring Half

Predict in which half first goal of the match will be scored.

Team First Scoring Half

Predict in which half first goal for the relevant team will be scored.

Team Highest Scoring Half

Predict in which half (1st or 2nd) the selected team will score the most goals.

1st Half – Team scores more goals in the 1st half.
2nd Half – Team scores more goals in the 2nd half.
Neither – Team scores the same number of goals in both halves.

If the match is abandoned before completion, all bets will be void, unless settlement has already been determined.

Race to 2/3/4/5/6 Goals

Predict the team which will reach the mentioned number of goals first.

If a “Neither” outcome is offered, bets on this outcome will be settled as won if neither team reaches the listed score.
If a “Neither” outcome is not offered and the listed score is not reached within the stipulated time frame, all bets will be declared void, unless otherwise stated.

Race to 3/5/7/9 Corners / 1st Half Race To 3/5/7 Corners

Predict which team will be the first to reach the specified number of corners (e.g., 3, 5, 7, or 9 corners).

Available Selections:

Home Team – Home team is the first to reach the required number of corners.
Away Team – Away team is the first to reach the required number of corners.
Neither – If no team reaches the specified number of corners.

If a “Neither” outcome is offered, bets on this outcome will be settled as won if neither team reaches the listed score.
If a “Neither” outcome is not offered and the listed score is not reached within the stipulated time frame, all bets will be declared void, unless otherwise stated.

Rest Of The 1st Half 1X2

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. Settlement is based on Half Time result. If a match is abandoned before the Half is finished, all bets are void.

Example: Current result is 1-0 and final result of the Half is 1-1. The result for the bet settlement is 0-1:

1 - Bets on Home Team are lost
X - Bets on Draw are lost
2 - Bets on Away Team are winners.

Corners Range / Corners Range 1st Half

Bets are settled on the total number of corners taken by both teams in the selected period (Full Time or 1st Half).
To win, the player must predict from the given ranges the number of corners taken in the match or in the 1st Half.
Only corners that are actually taken count. Awarded but not taken corners do not count.
If the match is abandoned before the completion of the selected period, all bets will be void, unless settlement has already been determined.

Home Corners Range

The bet is settled as won if the number of corners taken by the home team during regular time (90 minutes + injury time) falls within the selected range.

Extra time does not count. If the match is abandoned before full time, bets will be void unless the outcome is already determined.

Away Team - Corners Range

The bet is settled as won if the number of corners taken by the away team during regular time (90 minutes + injury time) falls within the selected range.

Extra time does not count. If the match is abandoned before full time, bets will be void unless the outcome is already determined.

FT Total Shots 1X2

Predict which team will have more total shots during regular time

FT Total Shots On Target 1X2

Predict which team will have more Shots On Target during regular time

Team Total Shots On Target O/U

Predict if the shots on target from the specific mentioned team will be above or below a given number.

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Team Total Match Fouls O/U

Same conditions for counting as Total Match Fouls. However, in the given markets only fouls conceded from the mention team are counted for settlement purpose.

Team Total Offside O/U

Predict if number of offsides ruled against the specifically mentioned team will be over or under a given number.

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Team Total Shots O/U

Predict if the total shots taken from the specific mentioned team will be above or below a given number.

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Corners Correct Score / Corners 1st Half Correct Score / Corners 2nd Half Correct Score

Predict the exact score of taken Corners in the match or relevant period if mentioned in the market name (1st Half or 2nd Half) by choosing from given results.

If relevant period is not finished, bets will be void.

1st Half Winner and 1st Half Both Teams to Score

Predict the winner of the 1st Half and if both teams will score/not score in it, from the given options.

If a match is abandoned before 1st half is over, all bets will be void.

1st Half Winner & 1st Half O/U 1.5

Predict the winner of the 1st Half and if the goals scored in it will be over or under 1.5.

If a match is abandoned before 1st half is over, all bets will be void.

KINGS LEAGUE BRASIL

  1. All bets apply to Split 1, which starts on 03/29/2025 and ends on 05/16/2025.
  2. All bets are settled based only on regular time (40 minutes) – shootout not included unless specified in the market.
  3. If the match is interrupted or postponed and not resumed by 11:59 PM the following day, all bets will be void.
  4. Goals scored during the Double Goal period count as two. For example: Team A is leading Team B 3-1. The Double Goal period starts, and Team B scores, tying the game at 3-3. If the match ends there, the settlement will pay out for a Draw and 6 total goals.
  5. Match and long-term bets will be settled based on official data provided by Kings League Brasil.
  6. Except for the Winner market, which will be settled based on the team that wins the Grand Final, all other long-term markets will be settled within the group stage, excluding the Play-In and Play-Off phases.