American Football

General

If a game is postponed and not played within 24 hours of the originally scheduled start time, all bets will be void, unless the match starts within the 24-hour window.

All bets on the game include overtime scoring unless stated otherwise.

Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.

Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

  • 6-point Teasers:
    Two teams = -120/1.83
    Three teams = +160/2.6
    Four teams = +260/3.6
    Five teams = +400/5
    Six teams = +600/7

  • 6.5-point Teasers:
    Two teams = -130/1.76
    Three teams = +150/2.5
    Four teams = +230/3.3
    Five teams = +350/4.5
    Six teams = +500/6

  • 7-point Teasers:
    Two teams = -140/1.71
    Three teams = +130/2.3
    Four teams = +200/3
    Five teams = +320/4.2
    Six teams = +450/5.5

  • 10-point Teasers (Super)
    Three teams = -120/1.83 (push loses)

  • 13-point Teasers (Monster)
    Four teams = -140/1.71 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on a super/monster teaser a push will result in a lost bet.

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

  1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
  2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
  3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

Winners/Outrights

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

FT Winner/ Live Betting Winner

Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

Regular Season Wins

All scheduled games must be played for wagers to have action.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games.

FT Spread/ Live Betting Spread

Predict the winner of the game, applying the given spread (handicap).

FT O/U/ Live Betting O/U

Predict if the points scored by both teams will be over or under a given number.

FT Field Goals O/U / 1st Half Field Goals O/U / 2nd Half Field Goals O/U

FT Field Goals O/U - Predict whether the total number of Field Goals scored in the entire match will be over or under the designated line. Settlement includes overtime unless otherwise stated. If the game is not completed, all bets are void unless the outcome has already been determined

1st Half Field Goals O/U – Predict whether the total number of Field Goals scored in the 1st Half will be over or under the designated line. If the 1st Half is not completed, all bets are void unless the outcome has already been determined.

2nd Half Field Goals O/U – Predict whether the total number of Field Goals scored in the 2nd Half will be over or under the designated line. The 2nd Half includes overtime unless otherwise stated. If the 2nd Half is not completed, all bets are void unless the outcome has already been determined.

FT Winner 3-Way

Predict the winner of the game (Home/Draw/Away). Settlement is at the end of regulation time only. Overtime is not included.

First to Score

Predict which team will score first in the match. If the game is not completed, bets are void unless the first score has already occurred.

Last to Score

Predict which team will score the last score of the match. If the game is not completed, all bets are void.

Total Team Odd/Even

Predict whether the total points scored by a specific team will be Odd or Even. Overtime is included.

1st Quarter Total Team Points O/U

Predict whether the total points scored by the selected team in the 1st Quarter will be Over or Under the stated line. If the 1st Quarter is not completed, bets are void unless the outcome is already determined.

3rd Quarter Total Team Points O/U

Predict whether the total points scored by the selected team in the 3rd Quarter will be Over or Under the stated line. If the 3rd Quarter is not completed, bets are void unless the outcome is already determined.

2nd Half Total Team Points O/U

Predict whether the total points scored by the selected team in the 2nd Half will be Over or Under the stated line. The 2nd Half includes overtime unless otherwise stated. If the 2nd Half is not completed, bets are void unless the outcome is already determined.

1st Quarter Field Goals O/U

Predict whether the total number of Field Goals scored in the 1st Quarter will be Over or Under the stated line. If the 1st Quarter is not completed, bets are void unless the outcome is already determined.

Half Time Market

1st Half Winner / 1st Half Spread / 1st Half O/U / 1st Half Field Goals O/U / 1st Half Winning Margin / 1st Half Touchdowns O/U / 1st Half Total Team Points O/U / 1st Half Winner 3 Way

All 1st Half markets are settled on the result of the 1st Half only (1st and 2nd Quarters combined).

  • If the match is abandoned before the completion of the 1st Half, all 1st Half bets will be void.
  • If the match is abandoned during the 2nd Half, all 1st Half bets will remain valid.

2nd Half Winner / 2nd Half Spread / 2nd Half O/U / 2nd Half Winner 3 Way

  • All 2nd Half markets are settled on the result of the 2nd Half only (3rd and 4th Quarters combined, including overtime if played).
  • All 2nd Quarter markets are settled on the result of the 2nd Quarter only.
  • If the match is abandoned before the completion of the respective period, all bets on that period will be void.
  • If the match is abandoned after the completion of the respective period, all bets on that period will stand.

1st Scoring Play of the 2nd Half

Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.

Quarter Markets

1st Quarter Winner /1st Quarter Spread / 1st Quarter O/U / 1st Quarter Winner 3 Way
2nd Quarter Winner / 2nd Quarter Spread / 2nd Quarter O/U / 2nd Quarter Winner 3 Way
3rd Quarter Winner / 3rd Quarter Spread / 3rd Quarter O/U / 3rd Quarter Winner 3 Way
4th Quarter Winner / 4th Quarter Spread / 4th Quarter O/U / 4th Quarter Winner 3 Way

  • All Quarter markets listed above are settled on the result of the respective quarter only.
  • Bets on the 1st, 2nd, and 3rd Quarters are based solely on the score achieved within that quarter.
  • Bets on the 4th Quarter are settled on the result of the 4th Quarter, including overtime unless otherwise stated.
  • If the relevant quarter is completed, all bets on that quarter stand, regardless of whether the game is later abandoned.
  • If the game is abandoned before the completion of the relevant quarter, all bets on that quarter will be void.

Halftime/Fulltime

Predict the result of a match at halftime and fulltime.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Halftime/Fulltime exclude overtime.

Team with Highest Scoring Half

Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.

Odd/Even

A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

Result of Next Drive

All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

Punt is deemed the winner if the kicker punts the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball.

Turnover is deemed the winner if the Defence gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.

Result of Drive (4-way)

Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

Punt is deemed the winner if the kicker punts the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball.

Any other turnover is deemed as 'Other' including interceptions, fumbles, turnover on downs, end of half or end of game.

Result of Next Home/ Away Team Drive

For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals and Punts will be settled as Field Goal Attempt or Punt. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.

Method of next score

Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void.

Possible selections are: Touch down, Field Goal or Any Other Score

Next Score

Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.

Possible selections are: Team A or Team B

Team to Score 1st and Win

Predict if a team will score first and will win the game. If the match is not completed then all bets are void.

Total Team Points O/U

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Over Time

Predict whether the game will go to overtime or not.

Highest Scoring Half/Quarter

Highest Scoring Half (3W)

Predict the highest scoring half. Second Half includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

Highest Scoring Quarter (5W)

Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Draw is an option when two or more quarters are equal. If the match is not completed, then all bets are void unless the market has already been determined.

Touchdowns O/U

The entirety of the time period on the wager (quarter/half/game) must be played for wager to have action, unless result as already been determined.

Team Touchdowns O/U

Predict the total number of Touchdowns scored by the selected team in the full match to be Over or Under the stated line. Overtime is included unless otherwise stated. If the match is not completed, bets are void unless the outcome is already determined.

Team Field Goals O/U

Predict the total number of Field Goals scored by the selected team in the full match to be Over or Under the stated line. Overtime is included unless otherwise stated. If the match is not completed, bets are void unless the outcome is already determined.

2nd Half Touchdowns O/U

Predict whether the total number of Touchdowns scored in the 2nd Half will be Over or Under the stated line. The 2nd Half includes overtime unless otherwise stated. If the 2nd Half is not completed, bets are void unless the outcome is already determined.

First Scoring Method

Predict the method of the first score in the match. Possible outcomes include: Touchdown, Field Goal, or Any Other Score. If the match is not completed, all bets are void unless the first score has already occurred.

PLAYER PROPS

Player Receiving Yards

Predict whether the selected player will record Over or Under the stated number of Receiving Yards. Player must be active and take part in at least one offensive snap; otherwise, bets are void. If the match is not completed, bets are void unless the outcome is already determined.

Player Rushing Yards

Predict whether the selected player will record Over or Under the stated number of Rushing Yards. Player must participate; inactive players = void bets. If the match is not completed, bets are void unless already determined.

Player Passing Yards

Predict whether the selected quarterback will record Over or Under the stated number of Passing Yards. Player must participate; inactive players = void bets. If the match is not completed, bets are void unless outcome is already determined.

Player Receptions

Predict whether the selected player will make Over or Under the stated number of Receptions. Player must participate; if inactive, bets are void. If the game is not completed, bets are void unless the result is already determined.

Player Interceptions

Predict whether the selected quarterback will throw Over or Under the stated number of Interceptions. Player must participate; inactive = void. If the game is not completed, bets are void unless the result is already determined.

Player Passing Touchdowns

Predict whether the selected quarterback will record Over or Under the stated number of Passing Touchdowns. Player must participate; inactive = void. If the match is not completed, bets are void unless already determined.

Player To Score Touchdown

Predict whether the selected player will score at least one Touchdown during the match. Player must be active. If the match is abandoned and the player has not scored yet, all bets are void.

Team to Score First Touchdown

Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

Team to Score Last Touchdown

Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

Winning Margin

Predict the team to win the match and the margin of victory. Overtime is included (if played).

Race to 10

Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.

2nd Half Race to 5/10/15/20 Points

Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.

NFL Fantasy Props

NFL Fantasy Props, Scoring System

Stat Points
Passing Yard 0.04
Passing TD 4
Passing INT -2
Rushing Yard 0.1
Rushing TD 6
Reception 0.5
Receiving Yard 0.1
Receiving TD 6
Kick Return 6
Punt Return 6
Own Fumble Return/Recovery TD 6
Fumble Lost -2
Passing 2pt conversion 2
Rushing 2pt conversion 2
Receiving 2pt conversion 2

NFL Fantasy Props, Settlement Rules

Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.

NFL Fantasy Props, General Rules

Player(s) included in wager must play at least 1 snap for wager to have action.